Wearable Design
3D modeling x fashion design × 1-of-1 handcrafted pieces
Sandborn Sunglasses 2025
Demo design concept produced for the beach wear company Sandborn. Executed in Rhino.
Fabrication Methods
• High-precision FDM printing (Prusa CORE One)
• Rapid prototyping via consumer FDM printer
• Flexible filament printing (TPU) for bend-optimized frames
Bucket Hat Design 2024
Pro surfer Soleil Errico wanted to bring her vision to life with the Australian surf hat brand Plow Surf Co. Inspired by the colors of nature — the beach, the sea, and the sky — she gravitated toward soft, glowing tones found in sunrises and sunsets.
Working closely together, I led the color development and art direction, exploring a wide range of gradient directions and tonal combinations before we landed on the final Velvet Hour palette — a calm, ocean-inspired ombré of green, blue, and violet. I then translated the design into a print-ready pattern, refining digital layouts and production specs to ensure the gradient reproduced seamlessly on fabric.
Up-cycled Shoes 2022 - 2023
On October 22, 2022 I received $5,000 in the Apollo Crypto x Centre contest for my sustainable shoe design concept, advancing to the final round for a $25,000 grand prize. The project earned me third place and led to a creative streaming position with EZZE, where I designed and produced custom shoes live three days a week.
At EZZE, I created four one-of-one shoes using up-cycled clothing materials, combining sustainability with craftsmanship. Two days each week were dedicated to hands-on creation, while the third day focused on interviewing local artists and designers in Venice Beach.
This collection was later showcased in 2023 at a 3D Venice Art Crawl exhibition, organized by Tobi (Co-founder of GRLSWRL) and hosted at Emeco Chairs on Abbot Kinney. Each pair was displayed with documentation of my process, materials, and concept development, and auctioned to attendees starting at $100.
Graveyard Garage x Sandborn Swim Runway 2022
A collaborative runway event hosted at The Rose Room, celebrating handmade design and community creativity. I directed and produced the show, featuring one-of-one pieces from Graveyard Garage and bikini designs from Sandborn Swim, a line co-created with my mom.
Guest designers Cosmic Demise and Father AKKI presented capsule collections alongside visual artists Dani T, DannyBoy, and Eric, whose psychedelic works transformed the space. I managed all production elements — from curation and styling to sponsorship, decor, and video post-production.
The runway featured a mix of hand-painted, airbrushed, and upcycled pieces, worn by local models, surfers, and skaters — a reflection of Venice’s creative spirit and the DIY energy that defines my work.
GYG Collection II 2021
This shoot aimed to capture the essence of Venice Beach while highlighting the GYG T-shirt graphics I designed and digitized.
My role: Creative direction, wardrobe styling, location scouting, model sourcing, final selects, editing, and social overlays.
Location: Venice Beach Skatepark, boardwalk, and graffiti walls.
Models: Kate Baum, Tai Waters, Shawn Hale, and myself.
Photography: Kamden Kodimer.
Here are the final selects:
Apple iPhone 11 2019
This photo features my hand-drawn hoodie design from GYG Collection I, shown globally in Apple Stores on iPhone 11–14 display models.
Only one version was made in pink — the rest appeared in neon green.